You control an alien race set to take over the Earth and assimilate all its resources for their own gain. I can grab screenshots to show you, but it's nothing like experiencing it yourself. You can't imagine the immersion of watching a building fall to the street only to break into a few more pieces with detailed interiors of cafes and bedrooms within. Not only are the destruction physics top-notch, with buildings wobbling laboriously as they threaten to collapse with every chunk of its foundation being torn away, but each floor of each building is furnished. As amazing as those details are, nothing compares to a huge boss appearing and knocking over a civilian building to blow up your defense towers. When you fire a heavy bomb at a tank column and the trees wave in the wake of its path, you can't help but be a little distracted from the fighting to watch the lovingly rendered detail of a tree exploding. From the first moment your alien core lands, destroying buildings in a wide radius to clear a zone around it, you can tell this is a unique experience. No indie game has the right to look as good as X-Morph: Defense, especially considering its dumb name. Now, in the form of X-Morph: Defense, we have a top-down shooter and tower defense mashup to practice the powers of tactical destruction. Battlefield 4 and Rainbow Six: Siege have carried the mantle of not only allowing interesting fully destroyable environments but also letting players genuinely affect the shape of the battlefield after they've practiced their natural talent for explosives. ![]() ![]() ![]() Similarly, tearing buildings apart by hand in Red Faction: Guerilla gave a massive sense of cathartic joy to watch as a building collapsed into dust from your well-placed explosives. Red Alert 2 included buildings exploding and falling apart in realistic detail, from your personal base structures to the random civilian buildings on the map. I remember being entranced at a young age by building destruction animations in early RTS titles.
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